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This is done with the Cycles renderer, the node editor and the Open Shading Language (OSL...
[Under Construction] Height Mapping is a technique to blend textures based on a height map. This...
This method means having four textures in one image like this: Diffuse, normal, specular and...
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|current||02:08, July 9, 2015||8,192 × 2,048 (1.66 MB)||Gawag (wall | contribs)|
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